Package com.j3d.engine.interact.macros
EventListeners
What?
A Macro is defined to be a list of instructions that a user can do which is to be automated by the engine so the user doesn't have to do it themselves. So far the following can be macro instructions:
- Command Invocations
- Selections
- Camera deltas
Macros can either be used simply to define a key press to execute a certain command such as to execute commands faster or for multiple actions to set up a complex scene with a key press.
Subclasses in this
MacroLine is a singular instruction that a macro can execute. it's a record of a line which is usually
in a human readable format and an instruction type
InstructionType is the type of macro instruction the line is. This is usually serialized with the macro
line itself as a 3 character prefix with a colon.
Macro is a singular Macro with multiple MacroLines. it has no other capabilities other than storing
the name of a macro and it's instruction set together
MacroUtils is the manager of macros for the engine. A single instance of it can be found within
StaticRefs and its how the rest of the engine can manage query and update the current macros within
the engine.
MacroRecorder is a stateful, single-instantiated class which has the purpose of recording user input
to save as a macro. This is where the user actions are serialized into string format and saved.
MacroRunner is a stateful, single-instantiated class with the purposes of running a Macro and all
the nuances of how to call the next instruction.
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ClassDescriptionThe type of instruction for a given
MacroLine.A single macro with a name and multipleMacroLinesA single line of aMacrowith anInstructionTypeand the string representing the instruction.A single-instantiated class with the purpose of recording engine events to become a singleMacro.A single-instantiated class with the purpose of running a singleMacrowith many responsibilitiesDa Macro Utils.