Class Executor

java.lang.Object
com.j3d.artefacts.Executor
All Implemented Interfaces:
Artefact

public class Executor extends Object implements Artefact
Executor is a generic debugging artefact. This is available to any use via the Projects UI to see for themselves the shenanigans i'm doing.

Executor, is the oldest, implementation of an Artefact and does itself predate the Artefact interface by an entire year. Executor is where I'll most likely be testing obscure scene initialisation and geometry stuff before it becomes a user-facing feature. hence old implementations or unused methods can be found.

Author:
Lehlogonolo Poole
See Also:
  • Field Details

    • layer

      private final Layer layer
  • Constructor Details

    • Executor

      public Executor()
  • Method Details

    • run

      public void run()
      Runs the executor.
      Specified by:
      run in interface Artefact
    • cone

      public Thing cone(int max, int height)
    • ngon

      public Thing ngon(int max)
    • updatekeystrokeexample

      public void updatekeystrokeexample()
    • threeTris

      public Thing threeTris()
      Creates three triangles stacked vertically along the Z axis. This is mainly for depth testing.
    • openedLetter

      public Thing openedLetter()
    • test

      public Thing test()
    • note

      public void note(GPoint point, String label)
    • cube

      public Thing cube()